Gaming/VR
-
@antipodean said in Gaming/VR:
@tim looks like the development team put all their efforts in the graphics (which are impressive) because the physics are laughable.
I've got a hairline fracture in my spine, and a scar in the shape of New Zealand on my leg - which testify that that is NOT how motorbikes and kerbs interact.
Eek, these sorts of comments also put my mid life crisis Harley on hold. I used to fall off enough in my 20s.
As for the game, if it had realistic physics would be a shit game.
-
@antipodean said in Gaming/VR:
@tim looks like the development team put all their efforts in the graphics (which are impressive) because the physics are laughable.
I've got a hairline fracture in my spine, and a scar in the shape of New Zealand on my leg - which testify that that is NOT how motorbikes and kerbs interact.
Eek, these sorts of comments also put my mid life crisis Harley on hold. I used to fall off enough in my 20s.
As for the game, if it had realistic physics would be a shit game.
Yeah - I was going to go back, edit, and say pretty much that. Games are games... the whole point is enjoyment, suspension of belief. Realism is good for some aspects, not so good for others.
Still... I've been working my way through all the old-school classic nerd-games, and just recently finished off GTA 3, and GTA Vice City. Riding a bike in that, going seamlessly from road to sidewalk to grass back to road... still makes my testes crawl up inside to hide in the darkest pit of my guts.
-
Shooters would be a bit rubbish.
Download game
Start game
Make stupid compulsory account
Download day 1 patch
Start up
Go through all the shit before the game loads
Log in
Spend twenty minutes setting up keys and settings
Search for game
Wait for game countdown to finish
Sprint forward, take one shot to head
Uninstall game cos you're dead -
I've been working my way through all the old-school classic nerd-games, and just recently finished off GTA 3, and GTA Vice City.
Those are old-school? F*ck I'm getting old.
Three games always on my laptop -
- GTA Vice City. Always fun, love the whole Miami Vice vibe.
- Deus Ex. Best game ever, fact.
- Deus Ex - Human Revolution.
-
@antipodean said in Gaming/VR:
@tim looks like the development team put all their efforts in the graphics (which are impressive) because the physics are laughable.
looks weird - but wait and see how it plays. It's a game after all. @Tim cheers - incredible graphics!
It's raining, on a public road and they're riding like it's Jerez in summer, in a drought. What's the point of making the effort to realistically graphically portray rain?
-
Commercial reality = graphics sell, physics rather less so.
It's made by a smallish, niche studio (200 people) and is part of a wider group since 2019 so won't have complete control. Anyway, at that size, one game underperforming on profitability puts you under real pressure. Two and you may be closed down.
Delaying shipping 3-6 months to make a game "perfect" of course is a big financial hit plus you probably don't want to ship a B game like this near Xmas/Holiday period when competition from other titles is just huge.
Tough industry to make money in over the long-term imo apart from a few big-players.
-
Commercial reality = graphics sell, physics rather less so.
It's made by a smallish, niche studio (200 people) and is part of a wider group since 2019 so won't have complete control. Anyway, at that size, one game underperforming on profitability puts you under real pressure. Two and you may be closed down.
Delaying shipping 3-6 months to make a game "perfect" of course is a big financial hit plus you probably don't want to ship a B game like this near Xmas/Holiday period when competition from other titles is just huge.
Tough industry to make money in over the long-term imo apart from a few big-players.
Yeah I'm aware of that, none of which addresses my point. Perhaps I should be clearer; the time taken to make the rain graphics are unnecessary. At least a cost saving or time to better make physics, like ACC.
-
Studios are basically one flop away from closing, no matter how good their history
At this size they certainly are. If they have a good record, good team and they or their parent have good IP they'll get another shot but only one.
The only secure development studios are those that are working on or own Grade A IP like Call-of-Duty, GTA, FIFA, Mario, Candy Crush etc because after a certain point even a relatively poor/less-rated release of COD is still a commercially very profitable ... but that's the industry holy grail and those studios are mostly in-house to a major publisher like Activision-Blizzard, EA or a console manufacturer like Nintendo, Microsoft etc ... or become a major publisher like Valve, Take-2-Interactive did.
Even insanely profitable Grade A IPs can collapse with a big market or technology switch e.g. Guitar Hero, anything big but only on Wii. The years when the console manufacturers release a new generation of hardware are normally "fallow" years because a games developer or publisher will hold games back until the new hardware has not just been released but reached a critical sales mass.
Can be brutal industry if you're working in an external or smallish studio. You pour all your technical or artistic or design energy into your baby for 12-24 months, probably you work 12-18 hour days and 6-7 days a week in the "crunch" last 6 months. Boom - it underperforms on sales and high chance you're redundant (tbf the Studio Teams are paid well, get amazing working environments, and know it's not exactly a job for life ...)
Yeah, I may have been involved in the industry a bit
-
@antipodean said in Gaming/VR:
Commercial reality = graphics sell, physics rather less so.
It's made by a smallish, niche studio (200 people) and is part of a wider group since 2019 so won't have complete control. Anyway, at that size, one game underperforming on profitability puts you under real pressure. Two and you may be closed down.
Delaying shipping 3-6 months to make a game "perfect" of course is a big financial hit plus you probably don't want to ship a B game like this near Xmas/Holiday period when competition from other titles is just huge.
Tough industry to make money in over the long-term imo apart from a few big-players.
Yeah I'm aware of that, none of which addresses my point. Perhaps I should be clearer; the time taken to make the rain graphics are unnecessary. At least a cost saving or time to better make physics, like ACC.
Game design interests me, I had a look around on Steam forum. Seems like on release in 2020 the physics were good and hardcore gamers rated them, but it was too tough for casual gamers i.e. probably the majority.
Rather than making it flexible for both, in patches they (over-)dumbed down the physics and now the hardcore audience isn't happy i.e. you guys? ... anyway that may be short version on why you have great rain effects vs sh*t physics.
-
Anyone play Battlefront? Hadn’t played a video game until 2 years ago. Didn’t understand the attraction. My kids started playing and I started playing to hang out with them. It’s the only game I play. Pretty much middle of the road at it and wouldn’t know what to do if that game was mothballed. Don’t have energy to learn a new game.
-
Anyone play Battlefront? Hadn’t played a video game until 2 years ago. Didn’t understand the attraction. My kids started playing and I started playing to hang out with them. It’s the only game I play. Pretty much middle of the road at it and wouldn’t know what to do if that game was mothballed. Don’t have energy to learn a new game.
SWBF? Normal battlefield is closed enough
-
@machpants said in Gaming/VR:
Anyone play Battlefront? Hadn’t played a video game until 2 years ago. Didn’t understand the attraction. My kids started playing and I started playing to hang out with them. It’s the only game I play. Pretty much middle of the road at it and wouldn’t know what to do if that game was mothballed. Don’t have energy to learn a new game.
SWBF? Normal battlefield is closed enough
But can you jump pack?
-
@l_n_p I think they're showing the capabilities of the PS5, nothing more and nothing less.
Gaming is a very loose, very broad term. What appeals to one group will possibly be the antithesis of another's, still I remain that they'd put immense effort into one aspect and none into the gameplay. The most successful titles appear to focus more on gameplay mechanics.
-
@machpants said in Gaming/VR:
Anyone play Battlefront? Hadn’t played a video game until 2 years ago. Didn’t understand the attraction. My kids started playing and I started playing to hang out with them. It’s the only game I play. Pretty much middle of the road at it and wouldn’t know what to do if that game was mothballed. Don’t have energy to learn a new game.
SWBF? Normal battlefield is closed enough
But can you jump pack?
Sadly no
-
@nostrildamus I figure someone would get a laugh out of my newbeeness.